Refined Gem. A gem of infused titanite. For instance, I would be perfectly fine with a 18%damage tempering gem. These hex IDs are up-to-date for the latest version of Dark Souls 3 on Steam (PC / Mac). It aims to provide a fresh experience through Dark Souls III, expanding upon areas that were lacking in vanilla and adding fresh content. A brutish swordsman can appreciate a blunt weapon, for they scale effectively with strength. Blood Gem. Blood Gem Area: Irithyll of The Boreal Valley Closest bonfire: Church of Yorshka Where to find: Go into the garden from the bonfire, then turn left and go down the stairs. I’ll make sure to tweet this out to the developers. Reply Replies (1) 3 +1. Each source adds a different amount out Bleed Buildup. I also added weapons that gained 50 or more Bleed or Poison damage when infused with Blood or Poison Gems, respectively. Hi Sljm8D – posts with links are kept for approval for new users to prevent spambots and such from link-littering the place. I admit I´m having trouble with some things: for example: -What does RFC stand for? It is not a very good gem, but so far, I’ve never ever looted a primary odd gem from an enemy. With no gems, my Wheel shows 200+215, and an S in Strength. Brightbug. Bloodtinge gems are a little more powerful than Tempering for increasing Blood AR, such as on the Chikage’s transformed state, but greatly limit your style of play. Dual wield weapons experience a debuf to bleed build up on their L1 attacks. Blood Gems are upgrade materials in Dark Souls III. The Ringed City Ashes of Ariandel Goods Gestures Ammunition Weapons Armor Ring Magic. How to get: Crafted via Soul Transposition using the Soul of Consumed Oceiros and 10,000 souls. The Profaned Coal is also needed to infuse Blood Gems and lacerating weapons can not be buffed with resins or weapon buffs. An amazing guide! The Wolf's Blood Swordgrass is a covenant item in Dark Souls III. For the best results, infuse with either a Sharp or Refined gem, for a Dexterity or quality build respectively. Please feel free to hit edit on the wiki if you find missing info you feel should be there! This is a player-created Build for Dark souls 3. Of course, don't forget the Carthus Rouge—lots of Carthus Rouge. Poison Gem. Actually, I’d like to contribute a lot more to the wiki in general, because while I love reddit’s Bloodborne community, the inherent mechanics of reddit itself don’t lend well to the sort of work I like to do, which is writing and contributing to guides like this, and to be perfectly honest most people look to the wiki for information first. Right at the exit, turn right and jump through a hole in the railing. Rewarded for successfully destroying a Host of Embers when summoned to defend Farron Keep as a Watchdog of Farron. Thanks also to EMonaghan (TurquoiseWaters) for her assistance in creating this Guide. Gemstones for Blood Types. I signed up for Fextralife just so I could! Thanks for the feedback! So you see, the guide actually wasn’t wrong. They make excellent leaders, managers and directors. The Watchers’ Gem gives you a constant effect of 1.326 times your Blunt AR. Both good points. I’m happy to be proven wrong in this case, because some of the secondary effects are quite interesting. Forged the hammers of the Undead Settlement. Sort by Category. The blood gem brings it up to 39 at +8.... That's pretty high. 8. There are only two small thing I’d like to mention: 1) It says some primary effects can’t be found as secondary effects, but not which ones those were. I must admit, even after spending well over 200+ hours in the dungeons, I have yet to find some of those gems, for example, I’ve never found a fool’s/poorman’s nourishing gem…. Usage. Blood Gem [DKS3 Wiki] Comments posted to our Dark Souls 3 Wiki 4. Managed 109 bleed per hit, which bleeds even resistant bosses fairly well AR gained: 48 48/200 = 0.24 <- almost perfectly matches your gem (hidden fractional AR can account for this). I am considering doing a Bloodshade character. The Profaned Coal is a key item in Dark Souls III. List of Gems . Here’s a little math to show how: Because of this, stacking the same effects is most beneficial, but these effects don’t always have to be identical. I do get tired of using Rouge, and other lyrics getting to use 5 in a section. Would it be better to use hollow or increase the bleed with a blood gem? Found in Farron Keep, inside a small structure guarded by a Darkwraith. 5,650 vs 8,509Just aboute exactly 50% more damage is dealt by the Hollow Barbed Straight Sword over the same sample of hits. Saw Cleaver is only gaining 5 less AR than Ludwig’s. (By the way the softcap for Bleed Infusions is actually 56 luck, not 50. Below is a searchable list of all 3339 Dark Souls 3 item IDs which can be used with Cheat Engine to spawn items. New to the series, thank you. Use Eye Runes to boost your Gem drop rate. attacks vs. open foes). @Agurzil "n8j4rs7y" is a FRC Ihyll, where you can easily kill a Witch very close to the lamp on layer 1, but I’m not sure if it’s still open…. Bosses and some enemies, such as the Labyrinth Madmen and Scourge Beasts have a 100% drop rate of SOMETHING from their drop list, so Eye Runes won’t help. I’ve not found Tempering, Arcane, Fire, Bolt, and Nourishing as secondary effects, if that helps. its all for the greater good. They both have a decent chance to drop this gem. If you're not sure how to use these item codes to spawn items, or are having trouble doing so, click the button below to check out our comprehensive guide on the subject: 10. Bleed buildup does 'overflow' however, meaning that the additional bleed buildup in the hit he was bled is simply added to the next buildup counter, meaning the next bleed will only take 3 hits (7x76= 532). 1 Availability 2 Characteristics 3 Moveset 4 Upgrades 5 Videos Found in Archdragon Peak. Not while visiting the doctor but in casual conversation - and everyone looks shocked when I say I do not know! Like always amazing guide, just read through it very fast, but I guess it will be a great help for anybody searching for a certain blood gem. The change does not seem as simple as accounting for total AR with a similar formula to the one we used. Bleedout/Bloodloss occurs when Bleed Buildup exceeds the target's Bleed Resistance. 40000874. The Logarius Wheel with 99 Strength has 200 base Physical AR and 220 scaling Physical AR…. RFC = Rotted, Fetid, Cursed. This also explains their peculiar formatting, as they are written as a linear bonus. Andre's Dialogue upon … Blood and Fire: 20. NPC Hunters and Lost Child of Antiquity (Gargoyles), on the other hand, have a low overall drop rate that greatly improves with high discovery. Without their work, this guide would have been severely limited. Blood Gems in Bloodborne come in a variety of different shapes and effects. If bleed is proc'd on a counter hit, an additional 50 damage is added. Yes. Hello! This is a player-created Build for Dark souls 3. This is perfect world and not accurate considering enemy resistances to the hit damage. Looking at the way gems stack, we can reason that the AR difference between these gems is amplified with each additional synergetic effect, as shown below: Even though the ATK vs. Open Foes effect was 5.6%, the total Physical AR gained from 3 of this effect is 18%. These hex IDs are up-to-date for the latest version of Dark Souls 3 on Steam (PC / Mac). your stat shows 40 luck but your knife still has 75 bleed (35 luck) with blood build max is 26 str. Your example with the Wheel was a 23.9 str scaling gem at 93 str, so I will use that to show you how our methods differ while obtaining the same result: No-gems wheel = 200+215 phys 23.9 scaling wheel = 200+263 phys. This article mentions "open foes" to be enemies in the middle of attacking, running, or dodging. 12. You’ll need to defeat Oceiros, the Consumed King first. Lizard Hide. Reduces Base Damage. Another amazing guide by Pure_Souls. 40000FA4. ; Notes. 10. A 24.8 Abyssal added on brings this to 200 + 359 (1.1 + .239 + .239 + .248) * .98163 * 200 1.826 * .98163 * 200 = 358.49, again rounded up likely due to hidden decimals or slight errors in Silvard’s work. You’ll see a body next to a tree further down. After traveling the required distance, come back to farm the bloodlickers that have spawned. Interestingly, some of the enemies that are considered immune to bleed still appear to be able to be bled, at least in EvE testing against the maggot hollows. Poison: Poison Gem: Adds Poison aux. Highest bleed I’ve managed is with 70 luck (max cap for bleed change from testing) with a blood gem on a Carthus Greatsword. don't watch old ds3 bleed videos. 40000873. 11. Gems for Blood Groups; Gemstones for Blood Types. For other uses, see Bleed (disambiguation). . A greatsword for Intelligence builds. The Ringed City Ashes of Ariandel Goods Gestures Ammunition Weapons Armor Ring Magic. Uncommon drop from the Ritekeepers (aka Fire Witches; sometimes they drop Radial gems) in RFC Ihyll v5v5fpsd. Found in the Irithyll Dungeon, in the lower cell block that precedes the route to the Profaned Capital. If these cases are included as well, then "finestrike" gems could be great for heavy weapons that have high stagger potential. . Anonymous. Our Logarius' Wheel guide unlocks the secrets of the mysterious weapon and details how best to use it. Blood and Fire: 20. Furthermore, I also compiled a list of the best infusions to use for innate bleed weapons for maximum DPS gains.Best Infusions for Each Weapon at 40/40/40 (Strength/Dex/Luck)Weapon/Damage/Bleed/Infusion.Claw 327 37 HollowCrow Talons Sharp 347 34 SharpManikin Claws 312 34 RefinedCarthus Curbed Great Sword 554 46 HollowCarrthus Curved Sword 425 38 HollowPainting Guardian Curbed Sword 381 37 HollowCarthus Shotel 403 36 HollowWarden Twinblades 363 37 HollowSpiked Mace 523 51 Heavy or SharpFlamberge 499 39 SharpMorning Star 426 32 RefinedReinforced Club 404 32 HeavyGreat Scythe 423 37 HollowBarbed Straight Sword 431 36 Hollow. Would it be better to use hollow or increase the bleed with a blood gem? Infusion Gem Used Effect; Lethal: Lethal Gem: Boosts Strength and Dexterity scaling. Just a little note: You wrote, that you cannot find "odd bloodtinge" as a primary stat on gems. Do I need approval for my posts to show?]. DS3; XCOM 2; Imperator: Rome; Spore; AoM; AoE 3; Starbound; The Forest; AoE; L4D2; Victoria 2; KOTOR I & II; Factorio; SCUM; 7DTD; CK2; Commands.gg; Dark Souls 3 Cheat Engine Guide; Item IDs; Goods Codes; Page 3 ; Dark Souls 3 Goods Item ID List. -For those of us who can`t do the deepest Chalicedungeons (like 99% of the playerbase ) where do we get maybe less powerful, but way easier to obtain blood gems? I have read something about when you infuse the Wardensblade with Blood Gem you will do more Bleed damge. A crude way to tell how much bleed damage a dagger or Carthus rouge will deal, based on non-boss enemies and players, can be calulated with the following formla. The gem will be on that body. I have not yet read through it completely, but it is a truly amazing work you’ve done. Bleed is a status effect in Dark Souls 3. I hadn’t intended for that to be exhaustive, but that’s a pretty great example to include. Right at the exit, turn right and jump through a hole in the railing. So I guess the blood gem infused weapons are the winners. During my time in south east Asia I was surprised at how many times I was asked what my blood type was. Good s***, thanks for clearing that up. Speaking of that, I posted a little thread on reddit today with a few of my own findings about blood gems, and I thought I’d share. *Grant us eyes*. To get a Bloodlicker to spawn, simply use a visceral attack or backstab in a Chalice Dungeon. Upon further investigation it seems that your blood group can influence your temperament, … Blunt and Thrust AR boosts only affect their respective attribute and have no impact on any other AR type. They are either extremely rare or may have been patched out entirely from the dungeon loot tables. 10. Dorhy's Gnawing adds 210 Bleed buildup & inflicts Dark damage. Over the course of a 14 hit sample (enough for each weapon to finish one complete bleed cycle)with 4 bleeds, the target will be bled for 3800 damage, with an additional 1850 damage from the hits themselves for a total of 5,650 damage. You get 2-3 extra bleed aux from 50 to 56, as opposed to the 10+ levels past 56 without a single additional bleed point.) For example, a waning %bolt up gem with a +fire flat secondary on a pure physical weapon would give no bolt damage whatsoever and would only add the flat fire effect. Much higher than the other claws. The former has only Strength scaling, the latter only Skill. ; Profaned Coal Location. According to the guide, this S is 1.1 1.1 * .98163 -> 1.079793 * 200 = 215.9586, rounded down apparently. If you have multiple Gems with the same effect(s), you can use exponents to simplify the Formula accordingly: Where n represents the number of identical effects for Effect A, and m represents the number of identical effects for effect B. Found in the Irithyll Dungeon, in the lower cell block that precedes the route to the Profaned Capital. Cursed greatwood bleeds on 3rd hit with hravewarden twinblades. While resting at a bonfire you may fast-travel to any previously lit bonfire, attune spells or access your storage box among several other actions added in Cinders. I guess it’s a difference between our minds, I prefer to arrange formulae in a way that shows the process over giving the simplified (and still correct) version that might appear more arcane. I wasn’t trying to start an argument, I just didn’t think that section of the guide was explaining the mechanics, even if the results are correct. Currently I infused them with a blood gem since they can stack it up pretty fast, but I'm wondering if the extra bleed damage is worth it considering my focus in strength could make a heavy infusion really potent. Blood: Blood Gem: Adds Bleed aux. Eleonora's weapon skill Feast Bell adds 45 Bleed … That’s a clever way to avoid spam-bots, it makes total sense. Scaling itself is based on base damage, so I can see how this error occurred. Supposedly these witches have a huge drop table and it’s usually waning shape, IIRC someone over at Reddit mentioned it in a thread. Furthermore, scaling gems only affect 1 stat’s scaling, whereas % gems multiply AR regardless of scaling. This simply means that +ATK on the Burial Blade would be applied to both the Physical and the Arcane AR. Interestingly, when buffed with Carthus Rouge, this modifier is ignored, and each blade gets a bonus 35 bleed build up, for a total of 70 bleed build up in addition to 1.5x the weapons's bleed auxillary value. Farm the Bone Ash Hunters for Radial, The Cainhurst Hunters for Triangular, and the Logarius Wheel or Beast Claw Hunters for Waning gems. 10. Get your facts straight. Stored: 999: Buy Price: 2,500: Sell Price: 300: Lore. Acquisition Item forge. Let’s compare a 32.6% Blunt Gem from the Watchers and a 28.7% Blunt Gem with +5.6% ATK vs. Open Foes from the Undead Giant. Never REALLY got into a Dark Souls game till DS3, i managed to get Uchigatana early on (By accident actually just sorta ran into the guy and the assasin starter kit had the faster attack speed) Im enjoying the weapon but not quite sure how i should build my stats or upgrade the weapon, i read around that fire no longer lets the weapon scale? So wouldnt that be a bad thing? Held: 99: Max. EDIT: they completely changed the way scaling gems work. Build Equipment. These hex IDs are up-to-date for the latest version of Dark Souls 3 on Steam (PC / Mac). Been searching everywhere for this answer now that I just heard about Overkills. We’ll make sure to add that in. And, Is it possible to proc a Boss with bleed right when he dies and get an overkilled boss? Blood Gem Home » Upgrade Materials » Blood Gem Blood Gem; Max. At the same soul level, a 40/40/40 Hollow Barbed Straight Sword deals *431* damage.Assuming a 5000 hp Champion Gundyr target, Blood Infused Bandit's Knife bleeds will deal 950 damage (5k*.15+200). There is a small chance of them dropping Bloodtinge Gems in the corresponding shapes: Triangular (Isz), Radial (Pthumeru), and Waning (Loran). 40000875. Besides the ones you find as loot, the only Droplet Gems that drop from … It's something like:-Doing good damage on each hit, bad build up, less damage on bleed, and need of buffing your weapon. 3. Also if you would like, you can have contributor status on our blog and write articles and guides at your leisure if it’s your thing. LordOfLegacies 4 years ago #2. This effect is pretty useless in PvE isn't it? +10 Innate Bleed weapon, blood infused (e.g. Found in the Irithyll Dungeon, in a cell on the lower levels, guarded by several Wretches. = Gem Effect Multiplier, One +27.2 scaling Gem = 1.272 times your base AR + your Gemless scaling AR at 99 in the scaling stat of your gem, Two +27.2 scaling Gems = 1.544 times your base AR + your Gemless scaling AR at 99 in the scaling stat of your gems, With 1 scaling Gem = (1.272 x 200) +220 = 474.4 AR, With 2 scaling Gems = (1.544 x 200) +220 = 528.8 AR, With 1 percent Gem = 1.272 x 420 = 534.2 AR, With 2 percent Gems = 1.272^2 x 420 = 679.6 AR, Three 5.6% effects = 1.178 times AR for your respective Damage type, Three 12.6% effects = 1.428 times AR for your respective Damage type, Three 21% effects = 1.772 times AR for your respective Damage type, Three 23.1% effects =1.865 times AR for your respective Damage type, Three 27.2% effects = 2.058 times AR for your respective Damage type, Three 32.6% effects = 2.33 times AR for your respective Damage type (or all AR’s if Beast/Kinhunter), Three 36.3% effects = 2.53 times AR for your respective Damage type, Common drop from The Merciless Watchers (up to +27.2% Physical with no secondary effect) in RFC Ihyll, Common Drop from The Labyrinth Madmen (up to +21% with a strong secondary effect) in RFC Ihyll, Guaranteed drop from the Bloodletting Beast (up to +24.8% Physical ATK with a random secondary effect) in RFC Ihyll, Guaranteed drop from the Undead Giant (up to +28.7% Thrust/Blunt with a random secondary effect) in RFC Ihyll, Uncommon drop from The Merciless Watchers (up to +32.6% Thrust/Blunt with no secondary effect) in RFC Ihyll, Rare drop from the Labyrinth Madmen (up to +24.3% Thrust/Blunt with a strong secondary effect) in RFC Ihyll, Guaranteed drop from Amygdala (up to +21.5% ATK with a random secondary effect) in RFC Isz, Guaranteed drop from Rom the Vacuous Spider (up to +19.5% ATK with a random secondary effect) in RFC Ihyll, Rare drop from the Cainhurst Gargoyles (up to +19.3% ATK with a random secondary effect) in RFC Ihyll, Rare drop from the Cramped Caskets (up to +27.7% ATK vs Beasts/Kin with a random secondary effect) in Layer 3 (pre-area) of RFC Ihyll, Rare drop from the Hunter NPC’s (up to +27.7% ATK vs Beasts/Kin with a random secondary effect) in RFC Lower Loran, Common drop from the Shotgun Merciless Watcher (Circle Gem up to +31.5% Blood ATK with no secondary effect) in the first pre-area of FC Ihyll, Common drop from the Bloodstarved Beast (+28.7% Blood ATK with random secondary effect) in RFC Lower Loran, Uncommon drop from the Ritekeepers (aka Fire Witches; sometimes they drop Radial gems) in RFC Ihyll, Merciless Watchers (all types, excluding the Fat-Rolling & Cleaver Watchers), Rare drop from the Merciless Watchers (up to +27.2% Fire ATK with no secondary effect) in RFC Ihyll, Guaranteed drop from the Watchdog of the Old Lords (up to +24.8% Fire ATK with a random secondary effect) in RFC Ihyll, Common drop from the Hunter NPC’s (up to +23.1% Fire ATK with random secondary effect) in RFC Lower Loran, Common drop from the Labyrinth Madman (up to +21% Fire ATK with a strong secondary effect) in RFC Lower Loran, Rare drop from the Merciless Watchers (up to +27.2% Bolt ATK with no secondary effect) in RFC Ihyll, Guaranteed drop from Abhorrent Beast (up to +22.5% Bolt ATK with doubled secondary effect) in RFC Lower Loran, Guaranteed drop from Loran Darkbeast (up to +24.8% Bolt ATK with random secondary effect) in RFC Lower Loran, Common drop from Hunter NPC’s (up to +23.1% Bolt ATK with random secondary effect) in RFC Lower Loran, Common drop from the Labyrinth Madman (up to +21% Bolt ATK with a strong secondary effect) in RFC Lower Loran; Rare drop in RFC Ihyll, Rare drop from the Merciless Watchers (up to +27.2% Arcane ATK with no secondary effect) in RFC Ihyll, Guaranteed drop from Ebrietas (up to +24.8% Arcane ATK with random secondary effect) in RFC Isz, Rare drop from the Hunter NPC (up to +23.1% Arcane ATK with random secondary effect) in RFC Isz, Common drop from the mob version of the Brainsucker (up to +67.5 Arcane ATK with random primary effect) in RFC Ihyll, Guaranteed drop from the Boss version of the Brainsucker (up to +72.5 Arcane ATK with a random primary effect) in RFC Isz, Uncommon drop from the Walking Ritekeeper (Circle Gem; up to +5 HP regeneration with no secondary effect) in RFC Ihyll. • There is about a 2% chance for any gem dropped by an enemy to be an abnormal shape from the one that enemy usually drops (ex. Cast typ… Soft cap is 30 sharp cap is 55 and sharper cap is 75. little warning. A gem of infused titanite. Hybrid Toolshave the same infusions as weapons available to them, but behave differently depending on the infusion used. I've done extensive testing offline replaying bosses over and over, and a Hollow Barbed Straight Sword with Carthus Rouge will kill an NG boss 40-70ish % faster than a Bleed Infused Bandit's Knife with 51 Luck +5 from a Hollow Offhand. I’ll give two examples to show the calculation: Wheel and Blade of Mercy. Nourishing Gems can be used to supplement purely Elemental weapons since Elemental Gems are difficult to farm for compared to the other Gem types. Elemental Gems allow you to use your Arcane stat scaling on otherwise purely Physical weapons. In raw TTK, it took me 14 seconds to kill with a Bandit's Knife with 30/30/51(56), and 9 seconds to kill with the Hollow Barbed Straight Sword, so about another 50% faster result.Now you may ask, but what about NG+7, where the HP% is more important? I have 93 Strength, which according to the reddit guide by Silvard about scaling gives a modifier of 0.98163 to my Strength scaling. 11. Rearrange the formula I used above and you get: Weapon Base AR * Scaling Gem Percentage = Weapon AR gained, Total AR with your scaling gem = Weapon AR gained + Original Weapon AR = Scaling Gem Percentage * Weapon Base AR + Original Weapon AR. ... Watchdogs of Farron transposition in exchange for 5 Wolf's Blood Swordgrass and 1,250 Souls after giving the Dreamchaser's Ashes to the Shrine Handmaid. Weapons require gems to infuse, and Shriving Stones to remove the infusion. Here is a list of them…, Once you Visceral or Backstab the enemy, leave the area (not the dungeon itself). The key here is exploiting weaknesses, so bear that in mind when you choose your gems. Most effective with sharp or spiked weapons. In the base game, elemental gems are limited, but you can get up to 19.8% tempering droplets from the Winter Lanterns in Nightmare of Mensis (Mergo’s Middle, on the way to the Blood Rock). Slurped by Irithyll slaves. Fire Gem. Matching % effects multiply together. A gem of infused titanite. No worries man. When this happens, fret not, and consider yourself fortunate that you saw something so rare. • The Loran Silverbeast has almost the exact same drop list as the Hunters, but can drop up to rank 19 gems (waning, barring abnormal shape drops) while the Hunters only drop up to rank 18. Blood Gem Blood infuse weapons Blunt Gem Blunt infuse weapons Curse Gem Curse infuse weapons Dark Gem Dark infuse weapons Degrading Essence Revert shield infusions Dragon Scale Upgrade Dragon weapons to +9 Enchanted Gem Enchanted infuse weapons Fire Gem Fire infuse weapons Fire Seed Upgrade Flames to +9 Upgrade Chaos Flame to +15 Frost Gem Frost infuse weapon Lucky Gem Lucky … Hey, thanks for that, I added that to the reddit post. To ensure accuracy in your calculations, be sure to apply the Formula for each applicable Damage type on your weapon. Thank you, I hope it doesn’t seem like I’m trying to compete with you guys, I really think this community thrives on cooperation and increasing the collective understanding. If you ever find another odd bloodtinge gem, let us know. Kinhunter and Beasthunter gems act very strangely, but in all of our testing, it only ever acted like a stronger version of a Nourishing gem. Frost Gem. New to the series, thank you. For the Dark Souls II variant, see Drakeblood Greatsword. The issue is breakpoints and the increasing amounts of bleed necessary to reach fewer hits. Reduces weapon scaling. 0-1. Giving us the initiative. Simultaneously, you get that 18% for any Elemental AR as well. Blood Gem; Bloodred Moss Clump; Blooming Purple Moss Clump; Blue Bug Pellet; Budding Green Blossom; Carthus Rouge; Chaos Gem; Charcoal Pine Bundle; Charcoal Pine Resin; Cracked Red Eye Orbs; Bloodred Moss Clump ; Crystal Gem; Dark Gem; Divine Blessing (Must have 1 in storage) Duel Charm; Dung Pie; Ember; Estus Shard; Fading Soul; Fire Gem; Firebomb; Forked Pale Tongue; Gold Pine Bundle; … 11: 16. That’s part of the reason I wanted to join this forum finally. If you were to have a 10% Arcane gem with +10% ATK up vs. open foes, your AR would be 1.1 times your gem-less Arcane AR on normal hits, and 1.21 times your total gem-less AR on attacks vs. open foes (not including the inherent 20% open hit bonus). Lord of Blood Hollows by alfieSk8r is a bloody knight that relies on the bleed mechanic. Or does hollow take away the bleed? Please see the following link for an example: https://www.youtube.com/watch?v=LABylytuUnA. I've been wondering this too. When you buff the Wardensblade with Carthus Rouge you will build up the Bleed faster. This guide will help you on your path to getting exactly what you’re looking for! As you can see, one % Gem outranks 2 scaling gems. I think it might be better to list min/max ranks and explain the rules for gem types rather than list stats for every tier. Here is the method that was used for the guide: Weapon AR gained/Original Weapon base AR = Scaling Gem Percentage. We greatly appreciate it. hollow "luck" doesn't count anymore. It is inside the cell containing several Wretches, just opposite of Karla's cell. 20 . Percent effects are rather uncommon as a secondary effect. Pure Souls is a group created by dedicated Souls veterans. Cmon. I'm tempted to infuse mine with blood. Sharp Bandit Knife): Moderate increases between 40 and 50 Luck. Cinders is a mod for Dark Souls III. Descend into the basement and go straight until you’re out. Dropped by all variants of Ghrus in Farron Keep. 15% HP damage plus an additional 50 to 200 flat damage, varies by source, listed below: 50 = +0 -> +10 Innate bleed weapon (not effected by upgrade), 100 = Carthus Rouge, Gnaw spells, Splintering Bolt, Kukri, 100 = +0 Blood infused, innate Bleed weapon, 150 = +5 Blood infused, innate Bleed weapon, 200 = +10 Blood infused, innate Bleed weapon, 50 or 100 = Innate bleed weapon buffed with Rouge (50 if weapon hit triggers or 100 if rouge triggers). We’re still doing a ton of dungeon searching for rare or unique enemies that may drop specialized gems. Works a lot better than in any of the previous games. Used in infusion to create lacerating weapons. 40000FA9. These formulas will only tell you statistical AR, and will not account for any Attack Multipliers such as those given by your weapon’s moveset or by counterhits (aka.